It Takes a Village: Teenagers Use Community Resources to Pen a Guidebook
www.edutopia.org/it-takes-village
This article provides examples of projects that engage students with their communities in meaningful ways.The students featured drive their own learning and are invested in creating quality products. The projects described demonstrate the benefits of designing student learning experiences that result in applications of skills and concepts to solve relevant, real-world problems and create products with value beyond school walls.
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Captivate: Designing Stimulating Lessons,
Middle School,
Challenge: Pressing for Quality Work,
High School,
7Cs Teaching Resources,
Upper Elementary,
Captivate: Facilitating Active Participation,
Lower Elementary,
Cross-Curricular
7Cs Teaching Resources
- 7Cs Practices (9)
- 7Cs Teaching Resources (110)
- Captivate: Designing Stimulating Lessons (26)
- Captivate: Facilitating Active Participation (34)
- Care: Addressing Learning Needs (31)
- Care: Building Relationships (18)
- Challenge: Pressing for Persistence (13)
- Challenge: Pressing for Quality Work (29)
- Challenge: Pressing for Rigorous Thinking (33)
- Clarify: Checking for Understanding (33)
- Cross-Curricular (110)
- High School (110)
- Lower Elementary (110)
- Middle School (110)
- school climate (2)
- Upper Elementary (110)