Using Gaming Principles to Engage Students
www.edutopia.org/blog/using-gaming-principles-engage-students-douglas-kiang
This article discusses strategies used by game designers for engaging learners that can be effectively applied in the design of classroom instruction. It distills what makes game-based learning fun and how to transfer those design principles to a variety of classroom learning experiences. For example, building in opportunities for choice, feedback, and creativity can help to engage students and challenge them to persist in their learning.
Tags:
Captivate: Designing Stimulating Lessons,
Middle School,
Challenge: Pressing for Quality Work,
Clarify: Checking for Understanding,
High School,
7Cs Teaching Resources,
Upper Elementary,
Challenge: Pressing for Persistence,
Lower Elementary,
Cross-Curricular
7Cs Teaching Resources
- 7Cs Practices (10)
- 7Cs Teaching Resources (111)
- Captivate: Designing Stimulating Lessons (26)
- Captivate: Facilitating Active Participation (34)
- Care: Addressing Learning Needs (31)
- Care: Building Relationships (18)
- Challenge: Pressing for Persistence (13)
- Challenge: Pressing for Quality Work (29)
- Challenge: Pressing for Rigorous Thinking (33)
- Clarify: Checking for Understanding (33)
- Classrooms (1)
- Cross-Curricular (110)
- High School (110)
- Lower Elementary (110)
- Middle School (110)
- school climate (2)
- Upper Elementary (110)